Event 11: Nine-Ball Ambulatory
Event 11-A: Nine-Ball Wheelchair
Men and Women Compete Together
The National Veterans Golden Age Games host will provide pool tables, pool balls (nine numbered and one cue ball), diamond shaped ball racks, cues, and cue chalk. Competitors may use their own pool cues after inspection and approval by the event official.
Other Equipment: drinking water, coin or other device to determine the break, scoring sheets, first aid kit and stop watches.
Any appropriate area designated for the event by the National Veterans Golden Age Games host. Adequate lighting should be a consideration, as should adequate area around the pool tables for easy movement of wheelchairs. The host will provide a minimum of 16 and maximum of 20 billiard tables for this competition. If possible, two tables, separate from the competition, should be set aside for photographs.
The competition will be set up in a single elimination tournament format. Whenever possible competitors from the same medical center will not be matched against each other in first round matches. All matches will be best two out of three games. Third place game will match the two losers of the two semi-final games against each other.
9-Ball is a rotation game, meaning the balls are shot in numerical order. The shooter must strike the lowest numbered ball on the table first. The game is over when the 9-ball is legally pocketed. A player retains his/her turn at the table as long as he/she strikes the lowest numbered ball first and legally pockets a ball. He/she need not pocket the lowest numbered ball to continue shooting. He/she may, for example, shoot the 1-ball into the 4-ball thus pocketing the 4. He/she will continue shooting but must, once again, strike the 1-ball first. If the shooter shoots the 1-ball into the 9-ball and the 9 is pocketed, the game is over.
Competitors in the wheelchair division must remain seated while shooting. No alterations may be made to wheelchairs to alter the height of the seat.
Racking - Nine balls are used and are racked in a diamond shape. The 1-ball is at the front of the rack and on the foot spot. The 9-ball is in the center and the rest of the object balls can be placed in any numerical order. All balls should touch as tightly as possible and the breaking player may request and receive a re-rack. However, if the balls cannot be totally frozen, the game must proceed at the discretion of the event judge.
Competitor's games in the Ambulatory Division must be completed within ten minutes.
Competitor's games in the Wheelchair Division must be completed within fifteen minutes.
Note: Delay of game penalty may be called at the official's discretion if a player appears to be stalling. Delay of game will cost the player his/her turn at the table.
Break will be determined by flip of coin with the winner of the toss having choice of break, then the turn’s alternate for the second and third games.
The winner of the coin toss has the option of breaking. To execute a legal break, the breaker must place the cue ball completely behind the head-string and strike the 1-ball first and must either (1) pocket an object ball, or (2) drive at least four balls to the rail. If the shooter fails to make a legal break, the incoming player has the option of (1) accepting the table "as is" and shooting with ball-in-hand or (2) having the balls re-racked and shooting the opening break his or herself. If upon trying to break, a player misses hitting the rack entirely, the opponent has the option to break. If a legal break is executed and a ball is made on the break, the player may continue to shoot at the lowest numbered ball. Breaking "safe" or "soft" is not allowed. The event official may make judgments and issue penalties to a player who is not breaking hard. Breaking just hard enough to comply with this rule is not a guarantee against penalties. Players must break as hard as they can with control.
Various circumstances can occur upon completion of the break. They are:
Combination shots are legal and extremely common in 9-Ball. The lowest numbered ball on the table must be hit first.
An unpocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. It is a foul to drive an object ball or the cue ball off the table. The jumped object ball(s) is not spotted (exception: if the object ball is the 9-ball, it is spotted) and the turn passes to the opponent with ball-in-hand.
Balls must remain in a pocket to be legal. If a ball goes in a pocket but bounces back onto the playing surface, it is not considered pocketed.
Other than the circumstances described in "Balls on Floor" the only ball that will ever be spotted will be the 9-ball when the shooter has pocketed the 9-ball and scratched or otherwise fouled. If the shooter makes the 9-ball on the break and fouls or scratches, the 9-ball and only the 9-ball is spotted. If the shooter is shooting at the object ball and plays it into the 9-ball and pockets the 9-ball, but scratches or otherwise fouls in the process, the 9-ball is spotted. The incoming player has ball-in-hand and will be shooting at the lowest numbered ball on the table.
If any of the following fouls are committed, the penalty is ball-in-hand for the incoming player. Make certain you have ball-in-hand before you touch the cue ball by confirming with the table official. Ball-in-hand means you are allowed to place the cue ball anywhere on the table and shoot the lowest numbered ball on the table. Even after having addressed the cue ball, a player may, if not satisfied with the placement, make further adjustments with the hand, (New for 2012) cue stick shaft (cannot use the tip of cue) or any other reasonable piece of equipment. A foul may be called only if the player fouls while actually striking the cue ball, meaning a double hit of the cue ball (sometimes called double clutching). The ball-in-hand rule penalizes a player for an error. Without this rule, a player could benefit by accidentally or purposely scratching or fouling. Three consecutive fouls result in loss of game. (A warning must be given between the second and third fouls).
Only the player may call his/her opponent’s foul. Following are the only fouls resulting in ball-in-hand:
A game starts as soon as the cue ball crosses over the head-string on the opening break. The 1-ball must be legally contacted on the break. Players are not required to call shots.
The game ends at the end of a legal shot which pockets the 9-ball, or when a player forfeits the game as the result of a foul, or after the 10-minute time limit. If after the 10-minute time limit a winner has not been determined, a "shoot-out" will determine the winner. The following "shoot-out" rules will apply to determine the winner of the game:
Examples: