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Rulebook - Dominoes

National Veterans Golden Age Games

Event 7: Dominoes

Age Groups

Men And Women Compete Together

  • 55-59
  • 60-64
  • 65-69
  • 70-74
  • 75-79
  • 80-84
  • 85-up


The National Veterans Golden Age Games host will provide adaptive and standard sets of "Double-Six" dominoes, score pads, pencils, and timing devices.

Other Equipment: drinking water, tables, chairs and first aid kit.


Any appropriate area designated for the event by the National Veterans Golden Age Games host. Adequate lighting should be a consider­ation. The host will provide a minimum of 12 and maximum of 20 four-foot square tables for this competition. If possible, one table, separate from the competition, should be set aside for photographs.


The competition will be set up in a single elimination tour­nament format. Whenever possible competitors from the same medical center will not be matched against each other in first round matches. All matches when possible will have 4 competitors. All preliminary matches will be played to a score of 200 points. The winner will advance to the next round; and when necessary to have 4 competitors in the next match, the players with the next highest scores may advance (this will be decided by the event official). The championship match will be played to 300 points. Once a player has reached 300 points or more, the game will end and that player awarded First Place, the player with the next highest score will be Second Place, and the player with the next highest score will be awarded Third Place.


Rule 1:00 The Pieces

Section 1
Standard or adapted "Double-Six" sets of dominoes will be used.

Rule 2:00 Starting and playing the game.

Section 1
All playing pieces are turned face down and shuffled (mixing them by moving and intermingling them to­gether). Each player draws one tile. The player with the highest tile will make the first move. After the draw for first play, all dominoes will be reshuffled by the indi­vidual to the left of the person with first play. First play will then move to the left after each winning hand or domi­no. Each player draws 7 tiles. Any dominoes left after everyone draws will be left face down and form the draw pile.
Section 2
Play begins by the player with the highest draw placing a domino on the table. It does not have to be a double and the player can score on the first play. Play then moves to the left.
Section 3
Each player must play a tile if he/she can. A play is made by matching a tile in his/her hand to the end of one of the tiles that has been played. The first double played (the spinner) may be played off of in each of the four sides. However, all other tiles must be played end to end matching the number of spots. Other doubles that are played are laid crosswise to the end on which they are being played; the next tile played off of it must be on the oppo­site side only.
Section 4
Each player may only play one domino (tile) during their turn. If a player cannot match an end, they may draw one tile at a time from the draw pile until able to play. If there are no tiles in the draw pile, the player passes his/her turn.
Section 5
Each player is required to move within 30 seconds or the player will have to pass. VI competitors will be given 45 seconds to move.
Section 5-VI
The time limit will be rescinded for the games involving visually impaired competitors.
Section 6 (New for 2012)
When a player plays the wrong domino, it is called a misplay. If a player misplays (for example, joins a 2 to a 3) and it is discovered before the next player makes his play, he must restore the misplayed tile to his hand and play the correct tile. If a player misplays and no one notices until after the next play has been made, the wrong tile is considered played and cannot be replaced with the correct tile. If a score is realized on the undiscovered misplay, the player is allowed to keep it.
Section 7 (New for 2012)
When a player plays out of turn, it is called a misplay. If a player plays out of turn and it is not discovered before the next play, the misplay must stand. If a score is realized on the misplay, the player is allowed to keep it.

Rule 3:00 Scoring

Section 1
The event official will assign a scorekeep­er at each game and this will be considered the official score. Scoring is made during the game in multiples of five (5, 10, 15, 20, etc.), based on the total number of spots on the ends of all playing pieces on the outside playing tiles of the arrangement. Each competitor must call his/her score to the event official.
Section 2
Scoring is also made if a player is able to play his/her last tile while his/her opponents still hold their tiles, he/she calls "Domino" and wins the hand and scores the number of spots his/her opponents hold (rounded to the nearest multiple of 5).
Section 3
A blocked game is when no player is able to play a tile. The spots are counted on the tiles each player still holds. The player with the lowest number of spots adds to his/her score the total spots held by each of his/her oppo­nents minus his/her own count rounded to the nearest multiple of five. If there are two players with the same number of spots lower than their opponents, there is no score and the next hand is begun with the shuffle of the dominoes.
Section 4
All preliminary round games will be played to a score of 200. The championship game will be played to 300 (see Competition Section above).

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